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Board editor

The board editor is one of the additonnal features of Barricade. In the unregistered version of the game, it is possible to create some board projects (.bbp) with the board editor for testing purpose, but it is not possible to generate board files (.brd). One also cannot import board files created by other players. If the game is registered, it is possible to transform a board project into a usable board file. One can also import a board file created by somebody else. The boards catalog allows to share your creations.


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Principle and features

Unleash your imagination ! With the board editor, invent your own boards ! You can also import new boards created by other players (see the boards catalog) thanks to the boards manager or share your creations. You can also play network games on the boards you have created.


The board editor includes the following features:

  • Creation of an empty board project (.bbp file)
  • Creation of a board project from a board installed in the game
  • Generation of a board file (.brd file) from a board project for installation in the game or for sharing with other players
  • Management (import/export) of the boards (.brd files) installed in the game through the boards manager

Board editor tutorial

  • The video tutorial is the simplest way of quickly understanding how to create a board (try to use full screen mode and high resolution).
  • The screenshots tutorial contains more details.

Video tutorial - Board editor

You can see the video in full screen mode by clicking on the 4 arrows in the lower right corner of the video. Its is also recommended to use the highest possible resolution (1080p HD) using the button just on the right of the progress bar (when reading).



Screenshots tutorial - Board editor

Click on the images to see them in bigger size and make them readable. Then click on the new image if you want the original size.

  • Step 1 - Create a board project
  • Step 2 - Edit the board
  • Step 3 - Validate the board
  • Step 4 - Save the project (.bbp file)
  • Step 5 - Export (generate) the board (.brd file)

Step 1 - Create a board project

Open the board editor by clicking on the menus:

"Board -> "Board editor"




The board editor window appears. You now have to create a new board project (that you will be able to reopen some day once you have saved the project). One can create an empty board project or create a board project based on one of the boards already installed in the game (menu "Board" -> "Create project from a board of the game...").


Here, we want to create a brand new board so select menus:

"Board" -> "New board project"




Once you have selected the new board dimensions click Ok. You can then edit the board:


Step 2 - Edit the board

The board editor has 5 main areas :

  • The edition area (the biggest one): here you define the squares that form the board.
  • The area for the square types (on the left): here you choose the type of the currently selected squares.
  • The tools area (at the top, under the menu): it is composed of 2 toolbars: "file" and "edition". The "file" toolbar contains the main tools for board project files (.bbp) management. The "edition" toolbar contains the main tools for actions on the currently selected squares or on the board dimensions. Every tool of a toolbar has a matching menu item.
  • The properties area (under the tools area): it displays information on the board: dimensions, name and dimensions of the current selection.
  • The console area (at the bottom): it displays error messages when validating the board.

Define the square types as you wish to create the board. To do so:

  1. Select an area (some contiguous squares) for which you want to change square type with the mouse: put the mouse above the first square to select then click on the left button of the mouse and, keeping the left mouse button pressed, drag your mouse up to the last square to select. Then release the mouse button.  The selected squares are marked with some blue color. This selection procedure is the same as for a spreadsheet editor.
  2. In the area for the square types, click on the type with which you want to define all of the just selected squares.

In the following example, we select 6 squares to transform them into normal play squares, then we click on the play square type button in the square types area: the selected squares are transformed into normal play squares:




Repeat the previous operation for every area of squares you want to change the type, until you obtain the desired board:



The possible square types are defined as follows:

  • : the home squares for players number 1, 2, 3, 4, 5 et 6 (top to bottom in the editor). This is the position of the pawns of the players at the beginning of the game. There must be at least one home square per player (1 pawn per player). You must use these pawns in the described order: to create a board with at most 2 players, you must use the home squares for player 1 and player 2 (mandatory colors).
  • : the out squares for players 1, 2, 3, 4, 5 et 6 (top to bottom in the editor). It is the first counting square when a pawn goes out of its home. Each set of home squares must have the matching out square just beside.
  • : the standard play square.
  • : the barricade square, where are the barricades at the beginning of the game.
  • : the goal square, goal of the game. One and only one goal square must be present on the board.
  • : the full square. It is the default square type which also appears if one delete one square.

Step 3 - Validate the board

You need to build a board that has at least 2 players. Each player must have some pawns (home squares) and one out square. Each out square must lead to the goal square. There are other rules to respect but they are quite evident and the board validation process will display some explicit error messages in the console to help you build the board.


Note however one thing: the out squares must be used in the right order: if one create a board for at most 3 players, it is mandatory to use the same colors for the home squares and out squares as the players 1, 2 and 3.


To do a board validation and know if it respects the rules, select menus: "Board" -> "Validate board". Potential error messages are displayed in the console or a message telling that the board is valid appears:



Step 4 - Save the project (.bbp file)

You can now save the board project in a .bbp file: select menus: "Board" -> "Save project as...":



The save dialog box opens. Select the path for the new file and type its name:



Click on "Save project". The file is written and the dialog box closes. The path of the new file is displayed in the window title:


Step 5 - Export (generate) the board (.brd file)

If the board is valid, you can export it and generate a board file (.brd) that you can import (install) in the game or share with other players from the boards catalog. Note that if you create a network game server in which are installed some boards you created, people that connect to it will see these boards automatically downloaded and installed in their own game. Thus, you can play network games on boards you created.


To generate the board file, select menus: "Board" -> "Export and generate board file...":



The board naming dialog box opens (Note that you can display it whenever you want with the menu: "Board" -> "Rename board..."). Here you must at least fill the board name field. You can also define localized names that will be displayed in the "Board" menu of the main window, according to the user locale. Finally you can enter some information about you, the author:



Click on the "Ok" button. The board generation dialog opens and you must select the location you wish for the file as well as its name (.brd):



Click on the "Generate board file" button. The file is created and the editor propose to automatically import it in the game so that you can test it:



If you answer "Yes", the editor warns you that there are some unsaved changes because the board name has been changed in the project. You will be able to save them later coming back in the board editor and saving your project:



Click on the "Yes" button (otherwise you will be able to go to the boards manager later and install (import) the board file in the game manually ). The boards manager opens and the board file you have just generated is automatically imported. The name of your board is visible in the installed boards list and a message telling that the import was successful is displayed:



When coming back to the main window of the game you can select your new board in the "Board" -> "<your board>" menu to see it and may be create a game to test it:



Then you can always come back to the board editor window to retrieve your board edition session (your board project) in the same state. However, if the editor is closed with the "Board" -> "Quit" menu, when you go back in the editor, it is reopened with no currently opened project.


Boards manager

Barricade comes with a certain number or pre-installed boards in the game. If the game is registered, it is possible to install more boards (.brd files) that you have or somebody else has built with the board editor or that have been downloaded from the boards catalog.


To open the boards manager, select the "Board" -> "Boards manager" menus. The boards manager window opens:


In this manager, there is a list of boards currently installed in the game (at the top, on the left). In this list, original boards delivered with the game are grayed, which means they cannot be deleted. At the top, on the right, one can see a preview of the currently selected board from the list. Just under the boards list and the preview, there is some information about the author of the board.


Here is the list of the available operations (buttons at the bottom) :

  • Import - Allows to import (install in the game) one or many board files. A dialog opens and ask for the path(s) of the board file(s) (.brd) to import. Imported boards will be visible in the "Board" menu of the main window of the game.
  • Export - Allows to export the selected board. A dialog opens and ask for the path of the board file (.brd) to create.
  • Delete - Allows to delete (uninstall from the game) the currently selected board(s) from the list. Original (grayed) boards cannot be deleted.
  • Reset - Allows to suppress from the game all boards that were not delivered with the game and to restore all original boards.